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Little-Rena

68 Game Reviews w/ Response

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It's not a bad game, very simplistic, and a concept I have seen before with colours, and reading. Being dyslexic does actually help with this sometimes, since processing a word takes extra brain power, as does working out the colour, the problem I have is my reaction time to move my mouse over to the right answer.

I'd suggest having keyboard shortcuts maybe, but that does make a decision a lot more final, if you hover your mouse over, you do atleast have a small amount of time to check. I have also noticed that the colour pink has changed a lot from when I first played this, which is good, it was way too close to purple, but it still looks like brown is too close to red. Anyway, overall, quite an enjoyable game.

3/5

<3

Aprime responds:

Maybe you saw it before from my game from 14 years ago lol
There's the ability to switch the position of the colours.
I'm sure if you download the app it would be easier to press the colours :)

It's a very basic game of avoiding things around you, the title screen could have had a better font, or maybe just render it better, and the controls could have been placed a bit better too. There are also some hitbox issues with spikes, and if you are going to have a level where things chase you, maybe also have some corridors that you can hide in to avoid being hit, making such a level far less frustrating.

Sound wise, a mute button would be welcomed, I don't often have music playing in games, I like to listen to my own things, and there could be sound effects for death, arrows firing, mobs, and even moving down ladders. Little details can go a long way.

1.5/5

<3

ChrisSkyRo responds:

Thank you for the review. I will keep in mind that for the sequel.

It doesn't really seem to be very good at guessing at all, I kept with my number (77) and tried 5 times, the number never came up. Also, you might want to look at a way of preventing people from saying higher and lower to a point where it gets stuck, one thing I test was on 92, I said lower, 91, then higher, 92, and it was just stuck in a loop between them.

There's no audio and the text is very basic, you might get better results with a lower range as well, 1 to 1000 seems a bit wide, and unlikely to get results.

1/5

<3

Reiki97 responds:

Thank you for your feedback, I need it because it was an exercise for my Scripting skills so the UI is very basic. I will try to fix it, meanwhile why don't you try my new game "Patanoid"?

It's pretty cool

I do like this game, it's pretty fun and it builds up fairly slowly so you get to learn the controls at a nice even pace, although the text could be improved by being faster to load or some sort of confirmation before moving onto the next stage because I feel I missed a lot of the story that was put into this game.

The puzzles do get quite complicated later on and I usually end up giving up after a while of trying, but regadless of that, I managed to get some of them done and the challenge was fun, not something tedious as some games make it. The art could be improved a little, I mean as it is, it is pretty nice but I think improvements could be made there still.

But overall, I say this is a pretty fun game, good work and I look forward to seeing other games made by you.

5/5

<3

ttrkaya responds:

Thank you for your kind words :)

I tried hard to achieve that "nice even pace", I'm glad it reached you.

You're right, the text should have been faster.

I tried to keep puzzles easy and simple, but developers always see their puzzles easier than they seem to players I guess :)

Yes, I am not a graphic artist, and I probably need one :)

Thank you once again.

<3

Very Bad

This is poor on so many levels, it's very basic for a start, the buttons for the menu aren't very well lined up and therefor, looks sloppy. It's good how you have attempted to use Newgrounds graphics in with this but that's the only thing good about this, they have been streched badly. The next/back buttons move about, they should remain in the same place for this to look decent.

It's nothing special either, I don't see why anyone should care about your favourite reviews or even why you like/dislike them, there's nothing even fantastic about the flash itself, it's very basic actionscript, the music isn't really a good choice and thankfully, doesn't play when the flash is loaded, maybe you intended it to play but it doesn't, I had to manually start it in order to hear it.

The real killer here, as I mentioned, is the look of it, text is random sizes, buttons all over the place, images streched and so forth, you really need to work on this.

0/5

<3

BanglaBoy96 responds:

Well you didn't really have to rewrite the review, I got it ;)
But eh! I guess it's up to you although it was a pretty pointless thing to do and you wasted 5secs of your life XD

mmm, alright

It's a good attempt but there's a problem with some of the answers, I'll go into those in a moment, firstly I want to say that while graphically it's not great, it does do the job and fits in well with the Newgrounds theme, the music is an okay choice and the ability to mute is nice, the reveresed flash image at the top is not a good look though, no need to have it reveresed, it just looks silly.

To be a helpful flash, it should give the user feedback about the review, stating why it is helpful/useless/abusive, sure it might defeat the point at the end but that shouldn't really matter if your attempt is to educate.

Now, onto the problems with the questions, I'll only do the ones that seem wrong.

1: This is a code for a game, you're right in it not being abusive but helpful/useless should be down to the person putting it in, so both helpful/useless should be right.

16: "u sux/u emo" or something along those lines is what it is, you've got useless down as the right answer but it should be abusive because it's directing an insult at the author and saying nothing about the flash.

18: Same as 1

There are 1 or 2 others that seem borderline but really, useless/helpful is down the the readers own judgment more than anything else.

There is also a bug at the end where after you click continue, it just repeats the score and nothing happens, so to play again, you have to refresh, making it very akward to replay.

Good effort.

2/5

<3

Hacsev responds:

Thank you for the review, Little-Rena. I agree with you in the part of the graphics. I suck a lot in those so I decided to go with the NG Elements.

I was going to put at first the reasons why some are abusive and others are not, but I just didn't have the time for that since I got a lot of problems with the codes. But your totally right on that as well.

From my experience some mods have told me that "u sux/u emo" and "this flash sux" are useless reviews while others have told me that they are in fact abusive. I decided to make the useless button right in case it really happens in NG and you get your whistle downgraded because of that.

Can you PM me about the bug please? I have submitted a newer version, but I don't know if it has been fixed.

Okay

Well I can't see too much diffrence here, I can't really tell what the bugs where that you fixed. The intro looks a little bad still, the box opening and the menu tweeing to expand, doesn't really look too attactive, just cutting stright to the menu would have looked better I think.

Some of the effects are nice, I will say that, I did personally like some of them, but there are others, such as the nothing which is pointless and the smily one which doesn't look all that great. The whole idea of this isn't very creative either, it's been done countless times and such, so expanding on the basic concept would have been good for your final version.

A game is possible with this, probably countless games, infact you could make one where you unlock effects through meaningless tasks. It would be much more entertaining. I mean this might ammuse some people as it is, but personally it doesn't really grab my attention, the music fits though.

Overall I think you need more solid structure.

2/5

<3

FatKidWitAJetPak responds:

The only thing I dont get is why people care if it has been done before... It is like making another first person shooter with original guns and enimies, but voting 0 on it because a first person shooter has been done before.

You see, this is very different from the other "mouse effects" games because I used different coding and went on a different aspect. I made it into an original art gadget that you can just sit back and trance to.

Thanks for your opinion though, and I will try to put in some sort of gaming element in my next one.

Neat

I like puzzles like this, there is no presure to get it done in a certain time and it is quite challenging, though eaiser than it seems at first in my view. Some puzzles are quite hard to work out till a few tries, others can be worked out pretty fast. Still, I think people often go wrong with puzzles by thinking that a score and time limit makes it more fun, I actually think those things ruin good puzzle games.

The music here is good and the backgrounds are very intresting to say the least, sometimes made me feel a little dizzy, haha. Not much in the way of block graphics, but nevermind. The game itself I thought was very good and I have enjoyed playing this, it is something I'm most probably going to keep playing when I get bored and need a puzzle.

One thing I would suggest is customisable puzzles as well as a random mode, both of those would improve the replay value of this. Anyway, good work overall, I really liked this game.

5/5

<3

djtrousdale responds:

Those are some excellent ideas for the future. Great review, thank you very much! :D

Hmm

Well starting with the loading screen, I wasn't too impressed by being greated with a wall of text, if it was a fun font then I would have been more willing to read it, just stick a small comic or less text on the preloader if you want, anything more just seems too much to me. That aside and onto the actual content though.

The graphics are quite poor but I can get over that pretty quick since most of it seems to work fine, the game over animation is actually quite clever, most games don't do this often. Level desigin is poor at best, it's terrible to get to places since on the 2nd level, to jump back to the lift, you have no ledge to stand to jump so it's an impossible jump if you've already gone down.

Some of the monsters are hard to time it to shoot them, this got me most annoyed on the second level. The first level, it was much kinder with the timing. On the first level, there is a peice of collectable food stuck in the wall, what is the point of that? It's silly.

Layout of the menu, introduction and game over screen even all need some word, it just looks like it has been thrown together really quicky. Use smooth shapes rather than drawing your buttons out by hand and a much smoother roll over for a button would be good. Anyway, it's a decent start but needs much improvement graphics wise and in terms of level layout.

2/5

<3

FatKidWitAJetPak responds:

Ok I appreciate you anaylizing the game so thoroughly. I realized that the game had very many flaws when I submitted it, but I decided to submit it with the flaws just to make it funnier. The wall of text you described is what most people enjoy, so I will not take this out.

In my next game, I am working with a pro animator and am designing everything with much more effort. Please understand this game was made by a 14 year old noob so all the flaws are GONNA BE THERE lol.

Intresting but Tedious

It's an intresting game but after a while, it just seems to get a little tedious, the hand doesn't always respond to where you click it which uses time up and at times you will end up with a few seconds to do challenging tasks. Sure it gives a challenge but it gets irratating after a while having to start back from a check point till you get it right, repertition does teach you for the future but it certainly isn't fun to repeat the same step over and over.

The music was fine, although I thought the opening into part took a little too long to get on with it, but I can over look that. The graphics are good, nice drawing and everything, the hand looks pretty detailed, though it isn't too responcive at times, such as the level with the leaver. More time for some levels would be good as well as levels loading not using the time up.

As a timewaster, I would rather play something that doesn't get as tedious, giving a constant ammount of time for every level would be a great start. But I just find myself getting bored with this after a while, I lack patiants.

3/5

<3

RatherRandomReality responds:

Thank you for the suggestions. A 3 from you breaks my heart. Because your voting power is as good as what..? 900 votes or something? *snif*

This water is making my head feel really funny, what did you put in it?

Rena @Little-Rena

Age 35, Female

Shitposter

Newgrounds Alumni

Busan

Joined on 4/21/06

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