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Little-Rena

169 Game Reviews

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Alright Game

I think this is a pretty decent game although after a while, it's just a little easy, I mean my first try, I went bankrupt, so it seemed hard but then I worked out a little trick, since your opening employee doesn't get paid, you can use it to descover new technology for the easy ones. Yeah, anyway, I thought it was good for a while but as it got on, it just didn't have a chellenge anymore.

The graphics are good, I do like them, but I think that in the lab and development area, you should have it starting to fill with people depending on your employees. Also, you could have a team for advertising, which brings me onto my other point. Advertising seemed to only be specific for one game, it would be better if you could have a general advertising setting.

Scrolling was a pain, I didn't enjoy scrolling, if it was smoother then yeah it wouldn't have been noticible, lol. The stats for employees don't seem to change but in reality, the more someone programms, the more experiance they get in that area. Unless it does go up and I didn't notice.

The final thing I can think of suggesting is allowing the user to name their user, name the company and name the games themselfs, it would give more for them to do. You could probably also introduce game awards into it for users to collect for fun.

Yeah, probably too many suggestions, but this game is pretty good as it is, just needs some added things maybe, even cover design just for fun, lol. Definatly needed a mute button, the background tune does get boring after a while. The game wasn't too hard to play once you work it out and it was easy to move around it, so good work overall, I like that idea behind it.

4/5

<3

Good

I enjoyed playing this game, the bullet time thing seemed to be quite usful as well as adding to the bonus, it helped to work out how the bullet traveled. It did get harder each time as well, which made this more enjoyable. Although I got stuck on some parts, like getting the expert score on level 4, since I can't seem to bounce that right, nevermind.

The graphics are pretty nice and everything seems to work fine, simple controls so nothing too challenging. It's a fun little puzzle as well, sounds are good, the music fits in with everything as well. I have no problems with this, but it would be nice if you had a custom level part, just to mess around in, lol. The ending to this was also quite amusing. Good job overall :)

5/5

<3

Tedious

It's not a bad game overall but it's very tedious to do, especilly with the speed, it's hard to stop when you are going really fast as well as timing the jumps right. I understand that games need a challenge to them but it just seems to get annoying, I didn't complete the game because I got bored of trying to get the last peice.

The posters I liked, but really if this is for a campaign and the video at the end is suppost to be a message, then it would make sense to make the game a little less difficult, for the sake of educating people. It would be understandable to make it harder if you made multiple levels.

Difficulty and my lack of patiants for games aside though, I thought the graphics where pretty good and the controls easy to use. Some amusing parts on the billboards too, I stoped to read them, the sounds where good to, very fitting I guess, lol. Overall it's a decent game, if you can get the last peice on the annoying block.

4/5

<3

Pretty Nice

This game is pretty good I thought, although one thing I am quite disappointed about is that the weapons don't get much better, the sword I found was probably one of the most usful. So you spend money on fairly usless weapons, well in my view anyway. I do kind of like the idea but it is quite repetivie after a while, though it does get more challenging which is good.

The sound effects where pretty decent for much part and the graphics seemed to look nice as well. No problems with the gameplay or anything other than the weapons, I ould also say it would be nice for mana to regenerate using a sword, I didn't notice any of that. I think some cheaper tower blocks wouldn't have hurt either.

4/5

<3

Hmm, alright

I thought it was an okay game, but that's about as far as I'll go with this. The graphics are good and everything seems to work very well, although the major problem I have with this is that you are charging for a full version, I mean for me to even consider that personally, I would like to see many game changes, such as upgrades which give you more time to do things because one thing I noticed about this is as you advance, things get quicker making it harder.

Although I'm all for a challenge and increasing difficulty, from this 'demo' of a game, it would appear that the speed is going to get too high to handle eventually. Also, delivery wise, I would suggest not having the credits depleat to 0 over time, at the least you should have had it drop to 10% of what it was originally.

The game itself is easy to grasp and learn, which is good although I don't like how you are forced into a tutorial, that ruins the replay value for me. Much of the game is quite boring as well, after a while it just seems to get tedious, throw in some additional minigames which take the user away from the normal running of the game, maybe at the end of ever 3 levels, just for something new and a way to gain new things.

Although the sound is nice and the graphics are good, as is the animation of parts, I am really put off by the fact that this is only a demo, it lacks replay value and there's not much change through the whole game. It's still quite an intresting concept though, I'll give it that!

3/5

<3

Decent

It's a neat little time waster I will give it that, I don't find it a very intresting game though, which is a shame. The only real challenge here is the time and not bumping into the wrong colour, so there is definatly room for improvment. If you could record the score so the player could try to beat it or see if a friend can, that would give it more replay value.

I think it's good that this didn't have too many levels though, personally I was getting quite bored towards the last level because of the lack of challenge and varity. I mean the only challege was more magnets, if you had included other obsticals in this that couldn't be moved but got in the way, then it would have been more challenging and allowed levels to get gradually harder.

The audio was fine, I have no problems with that and the graphics where decent too, I think all that worked, it also played well. The only thing I dislike about this is that it doesn't need much skill, though that did stop me getting annoyed with the game, lol. Anyway, it's a fun time waster but that's all it is to me.

4/5

<3

Neat

I like puzzles like this, there is no presure to get it done in a certain time and it is quite challenging, though eaiser than it seems at first in my view. Some puzzles are quite hard to work out till a few tries, others can be worked out pretty fast. Still, I think people often go wrong with puzzles by thinking that a score and time limit makes it more fun, I actually think those things ruin good puzzle games.

The music here is good and the backgrounds are very intresting to say the least, sometimes made me feel a little dizzy, haha. Not much in the way of block graphics, but nevermind. The game itself I thought was very good and I have enjoyed playing this, it is something I'm most probably going to keep playing when I get bored and need a puzzle.

One thing I would suggest is customisable puzzles as well as a random mode, both of those would improve the replay value of this. Anyway, good work overall, I really liked this game.

5/5

<3

djtrousdale responds:

Those are some excellent ideas for the future. Great review, thank you very much! :D

Hmm

Well starting with the loading screen, I wasn't too impressed by being greated with a wall of text, if it was a fun font then I would have been more willing to read it, just stick a small comic or less text on the preloader if you want, anything more just seems too much to me. That aside and onto the actual content though.

The graphics are quite poor but I can get over that pretty quick since most of it seems to work fine, the game over animation is actually quite clever, most games don't do this often. Level desigin is poor at best, it's terrible to get to places since on the 2nd level, to jump back to the lift, you have no ledge to stand to jump so it's an impossible jump if you've already gone down.

Some of the monsters are hard to time it to shoot them, this got me most annoyed on the second level. The first level, it was much kinder with the timing. On the first level, there is a peice of collectable food stuck in the wall, what is the point of that? It's silly.

Layout of the menu, introduction and game over screen even all need some word, it just looks like it has been thrown together really quicky. Use smooth shapes rather than drawing your buttons out by hand and a much smoother roll over for a button would be good. Anyway, it's a decent start but needs much improvement graphics wise and in terms of level layout.

2/5

<3

FatKidWitAJetPak responds:

Ok I appreciate you anaylizing the game so thoroughly. I realized that the game had very many flaws when I submitted it, but I decided to submit it with the flaws just to make it funnier. The wall of text you described is what most people enjoy, so I will not take this out.

In my next game, I am working with a pro animator and am designing everything with much more effort. Please understand this game was made by a 14 year old noob so all the flaws are GONNA BE THERE lol.

Intresting but Tedious

It's an intresting game but after a while, it just seems to get a little tedious, the hand doesn't always respond to where you click it which uses time up and at times you will end up with a few seconds to do challenging tasks. Sure it gives a challenge but it gets irratating after a while having to start back from a check point till you get it right, repertition does teach you for the future but it certainly isn't fun to repeat the same step over and over.

The music was fine, although I thought the opening into part took a little too long to get on with it, but I can over look that. The graphics are good, nice drawing and everything, the hand looks pretty detailed, though it isn't too responcive at times, such as the level with the leaver. More time for some levels would be good as well as levels loading not using the time up.

As a timewaster, I would rather play something that doesn't get as tedious, giving a constant ammount of time for every level would be a great start. But I just find myself getting bored with this after a while, I lack patiants.

3/5

<3

RatherRandomReality responds:

Thank you for the suggestions. A 3 from you breaks my heart. Because your voting power is as good as what..? 900 votes or something? *snif*

Great Game

A very easy game to pick up too I have to say, it's not too hard to learn which is the first good thing about this game. The drawing and animation in this is also very good, no problems with that, very clear and plesent to look at while playing through the verious levels. One thing I still strugle to get is what the rings do other than provide a shield, lol, I'll work it out.

The audio is very good here, very fitting music and I like how if you lose all your sheild rings, you are sent to a bubble with easier things to kill so you can get more rings back. Some of the enemies are a little hard I have found, but overall it's still a very fun game to play.

5/5

<3

This water is making my head feel really funny, what did you put in it?

Rena @Little-Rena

Age 35, Female

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Newgrounds Alumni

Busan

Joined on 4/21/06

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